![]() ![]() Open the starter project from step_00 in your favorite IDE. The code of the last step is under the folder complete. If you want to skip forward or see what something should look like after a step, look in the directory named after the step you are interested in. The starter code is in step 0, so locating the matching files is as easy as: cd flutter-codelabs/in_app_purchases/step_00 The directory structure under flutter-codelabs/in_app_purchases contains a series of snapshots of where you should be at the end of each named step. The code for this codelab is in flutter-codelabs/in_app_purchases. The sample code is cloned into a flutter-codelabs directory that contains the code for a collection of codelabs. ![]() Or, if you have GitHub's cli tool installed, use the following command: gh repo clone flutter/codelabs flutter-codelabs To clone the GitHub repository from the command line, use the following command: git clone flutter-codelabs To start this codelab, download the code and change the bundle identifier for iOS and the package name for Android. Xcode 12 or later (for iOS development).How to communicate with the stores to verify purchases and store them in Firestore.How to configure the App Store and Play Store with purchasable products.You will also extend a Dart backend app to verify and store the purchased items.You will extend an app to support consumable purchases and subscriptions.Firestore is used to make the process easier, but in your production app, you can use any type of backend service. The backend service (also provided for you) runs as a Dart app, verifies that the purchases are made, and stores them using Firestore. While the subscription is active the user will get Dashes more quickly, but when he stops paying for the subscription the benefits also go away. The third and last purchase option is a subscription. ![]() Such a purchase is called non-consumable because it cannot be consumed by the app but is valid forever. This only has to be purchased once and is available forever. ![]() The second option upgrades the Dash to a more beautiful Dash. This is called a consumable as it is directly consumed and can be consumed multiple times. These are directly available to the user and can be bought many times. The first purchase option gives the user a direct benefit of 2000 Dashes. A subscription that doubles the automatically generated clicks.A one-time upgrade purchase to make the old style Dash into a modern style Dash.A repeatable purchase option for 2000 Dashes at once.You will add the following purchase options: The provided app, Dash Clicker, contains a game that uses the Dash mascot as currency. In this codelab you'll add three types of in-app purchases to an app (provided for you), and verify these purchases using a Dart backend with Firebase. Using the Local Emulator Suite UI for interactive prototyping, or theĪuthentication emulator REST API for non-interactive testing.Adding in-app purchases to a Flutter app requires correctly setting up the App and Play stores, verifying the purchase, and granting the necessary permissions, such as subscription perks. Using the Authentication emulator involves just a few steps:Īdding a line of code to your app's test config to connect to the emulator.įrom the root of your local project directory, running firebase emulators:start. Well as optionally your emulated project resources (functions, other databases, Work locally without deploying live services can be a great idea.Īn Authentication emulator is part of the Local Emulator Suite, whichĮnables your app to interact with emulated database content and config, as Using Authentication and Firebase Security Rules, or prototyping sign-in UI designs, being able to If you're deciding among authentication techniquesĪnd providers, trying out different data models with public and private data Tools you can use to prototype and test Authentication functionality:įirebase Local Emulator Suite. (Optional) Prototype and test with Firebase Local Emulator Suiteīefore talking about how your app authenticates users, let's introduce a set of Go to the Sign-in Method page in the Firebase Authentication section to enableĮmail/Password sign-in and any other identity providers you want for your app. To use an authentication provider, you need to enable it in the Firebase console. Import the plugin in your Dart code: import 'package:firebase_auth/firebase_auth.dart' Once complete, rebuild your Flutter application: flutter run The plugin: flutter pub add firebase_auth Add Firebase Authentication to your appįrom the root of your Flutter project, run the following command to install Install and initialize the Firebase SDKs for Flutter if you haven't already done ![]()
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